Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive.
This part describes the Awakening itself, details the Fallen and Supernal Worlds, and explores mage society as a whole.Ĭhapter Three: Supernal Lore Chapter Four: Magic Chapter Five: Fallen Laws Chapter Six: A World of Magic Chapter Seven: Mysterious Places Chapter Eight: Storytelling Appendix One: Supporting Cast Appendix Two: Legends of the Fall Appendix Three: Conditions and Tilts Appendix Four: Spellcasting Quick Reference Background Information 'Mage: the Awakening - second edition / Spellcasting guide' is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting. This section introduces the five Paths to Awakening from the Lie, as well as the Orders in which the mages organize themselves. A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.Ĭhapters Introduction Chapter One: Faces of Magic.Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.The complete guide to playing a mage in the Chronicles of Darkness.Knowledge has a price, and the dangers are many. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality.
Every day of your life, you hear the call of the supernatural, from the least ghost to the deepest cosmic enigmas. You see the world beneath the Lie’s skin, and the Mysteries beckoning you into the shadows. You were like them, once, but now you are Awakened. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them.