Although this attack does not kill people, it makes a large percentage of the populace extremely ill, rendering them unhappy and unable to work. INFECT CITYĬommands an infector to release a bio-weapons attack on an enemy city. If the attack is successful, the city forms a new empire. INCITE REVOLUTIONĬommands a spy or cyber ninja to infiltrate an enemy city and incite the citizens to revolt. If successful, it frees one slave from the target cily and converts it to a citizen in the nearest friendly cily.
FREE SLAVESĬommands an abolitionist to attempt to free slaves in a foreign city. If successful, the franchise extracts a percentage of the production from that city and gives it to the attacking empire. FRANCHISEĬommands a corporate branch to attempt to establish a franchise in a foreign city. If successful, the target city loses all production for one turn. FILE INJUNCTIONĬommands a lawyer to halt all production in a city for one turn. If successful, the attack brings profits to your empire. FAITH HEALINGĬommands a televangelist to put on a faith healing event. It is an alternative to attacking stealth and non-military units that are in your territory without sparking a conflict. EXPEL UNITĬommands any military unit to remove another empire's unit from your lands without negatively affecting diplomatic regard. This can only be done once per foreign empire. This enables high-level diplomatic relations. ESTABLISH EMBASSYĬommands a diplomat or empathic diplomat to establish an embassy in a foreign cily. When successful, the settler is captured (or the city population is reduced by one) and the slaver's nation gets a new slave to put to work in a cily. Slavers can capture individual settler units and can attack cities. ENSLAVEĬommands a slaver unit to go on a slave raid. Successful attacks bring in a small amount of cash for your empire. CONVERT CITYĬommands a cleric or televangelist to attempt to convert a foreign city to your religion. Success brings a sharp reduction in happiness in the target city for several turns. CONDUCT HITĬommands an eco-terrorist to assassinate a public figure in a city. Bombard attacks against cities can damage units within the cities and reduce population as well. The attack is less accurate than standard attacks, but there is no danger of counterattack. BOMBARDĬommands a unit with bombard capability to attack units or cities in an adjacent tile. BOARD TRANSPORT Commands units to board a transport unit. If the attack is successful, the slaves will revolt, declaring themselves a new empire.
AID UPRISINGĬommands an abolitionist to aid an uprising in a foreign city that contains slaves. Successful attacks extract gold from cities. If you wont to play a civ empire game buy "Alpha Centauri".Commands a corporate branch to advertise in a foreign city. The bottom line is that the game isn't a bit challenging, and it doesn't make any sense to play an empire game in an environment where you won't have any real competition. Little historical tidbits will advance your civilization through the ages. The next interesting thing was that nobody tried to take it over afterwards.īringing your civilization to the future is not very hard at all in this game.
I attacked it and I saw three defenders fighting against my 12 attackers. It was a medium sized city so I thought that it would be good defended. No body was attacking so I took my army and went into search for the enemy. The first time I played the game on impossible setting I managed to develop a decent empire. The only impossible thing about CTP2 is that anybody is playing it. I haven't figured out why those the game has more than one difficulty setting. You wont need cheats for this game cause it has the worst Artificial Intelligence I've seen in one strategy game so far.